Friday, 31 January 2014

Free scenario - Rhino Wars




Here at Skirmish Sangin we like to show you that our system can be used for all types of modern conflicts. So here is a free scenario, set in South Africa. Feel free to change where in Africa the game is set and feel free to change the Spec Ops nationality. This scenario was inspired by a documentary on the discovery channel.

US Special Ops briefing:

Last year, 700 rhinos in the Kruger National park were killed for their horn. The poachers have been turned into armed militias by illegal consortiums intent on feeding the Chinese market with rhino horn.

As poachers search the park for remaining rhino, your team has been tasked with finding them, arresting them and, if they put up a fight, eliminating them.

The South African government has indicated it is completely behind this mission and has recently changed the law so that there is no illegality if lethal force is used. However you will have to issue a challenge for them to surrender.  

Yesterday one of your Zulu park rangers found a trail used by poachers and you have been tracking them ever since. As dusk falls you finally spot their camp.

You have night vision devices, which should give you the edge at night. As you set off, out on the veldt you hear the roaring of Lions as, like you, the pride begins its hunt.

 

Team Rabobi

The locals call you Rabobi (Zulu for Spiderman) because like the spider on its web, things just don’t stick to you. They have tried to put you in prison and Mr Big in Botswana has sent his flash lawyers to get you off on technicalities or witnesses have been frightened so the cases collapsed.

You and your mob have managed to collect two rhino horns today that will keep your bosses happy. It’s getting harder and harder to find the rhino but the money gets better and better as the horn become more scarce. Your cut of the money from the Chinese will allow you to buy enough cows for your third wife and live well for a few months.

In the last few months you and your team have been in several fire fights with the local game wardens and now you and the boys come prepared. You have a group of 9 men heavily armed with AK47s and one of them has an RPG. If the game wardens come against you this time you won’t run. This time you will take the fight to them.

You have lit a big fire to keep the lions away and have several men guarding the camp. The rest of men laze around sleeping, smoking and chatting about how they will spend their money.


Table Overview:

This game takes place deep in the bush of the Krueger National park. This is mainly grassland with pockets of trees and bush. The area is crawling with animals of many different types most of whom are nocturnal, especially the Lions.  The table should be flat with odd rises of rocks and trees, possible a water hole and lost of bush on the table.

Special Forces Team:

Elite Ranger
1x Elite Ranger ((100pts) + WEAPON (10pts) + ARMOUR (10pts) = 120pts)
BODY
Armour Value
MORALE
AP
WEAPON
CBT PHASE
13(15)
1d10+4
100
3
M4A1
3,5,7,9
Pistol (BODY x5) 75% | Rifle (BODY x5 +10%) 85% | Heavy Weapon (BODY x4) 60% | Spot (100%) | First Aid (40%) |
Throw (BODY x5) 75%| Forward Observer (BDY x4) 60%

Elite Ranger
1x Elite Ranger ((100pts) + WEAPON (10pts) + ARMOUR (10pts) = 120pts)
BODY
Armour Value
MORALE
AP
WEAPON
CBT PHASE
15(17)
1d10+4
100
3
M4A1
2,4,6,8
Pistol (BODY x5) 85% | Rifle (BODY x5 +10%) 95% | Heavy Weapon (BODY x4) 68% | Spot (100%) | First Aid (40%) |
Throw (BODY x5) 85%| Forward Observer (BDY x4) 68%

Elite Ranger
1x Elite Ranger ((100pts) + WEAPON (10pts) + ARMOUR (10pts) = 120pts)
BODY
Armour Value
MORALE
AP
WEAPON
CBT PHASE
16(18)
1d10+4
100
3
M4A1
2,4,6,8
Pistol (BODY x5) 90% | Rifle (BODY x5 +10%) 100% | Heavy Weapon (BODY x4) 72% | Spot (100%)  | First Aid (40%) |
Throw (BODY x5) 90%| Forward Observer (BDY x4) 72%

Elite Ranger
1x Elite Ranger ((100pts) + WEAPON (25pts) + ARMOUR (10pts) = 135pts)
BODY
Armour Value
MORALE
AP
WEAPON
CBT PHASE
18(20)
1d10+4
100
3
Minimi
1,3,5,7
Pistol (BODY x5) 100% | Rifle (BODY x5 +10%) 110% | Heavy Weapon (BODY x4) 80% | Spot (100%)  | First Aid (40%) |
Throw (BODY x5) 100%| Forward Observer (BDY x4) 80%

Poachers:

Rabobi
1x Average Poacher ((50pts) + WEAPON (10pts) = 60pts)
BODY
MORALE
AP
WEAPON
CBT PHASE
16
55
3
AK47
2,4,6,8
Pistol (BODY x3) 48% | Rifle (BODY x3 +10%) 58% | Heavy Weapon (BODY x2) 32% |
Spot (100%) | First Aid (40%) | Throw (BODY x3) 48%| Forward Observer (BDY x2) 32%

Poachers
1x Novice Poacher ((25pts) + WEAPON (10pts) = 35pts)
BODY
MORALE
AP
WEAPON
CBT PHASE
11
35
3
AK47
4,6,8,10
Pistol (BODY x2) 22% | Rifle (BODY x2 +10%) 32% | Heavy Weapon (BODY x1) 11% |
Spot (100%) | First Aid (40%)| Throw (BODY x2) 22%| Forward Observer (BDY x1) 11%

1x Novice Poacher ((25pts) + WEAPON (10pts) = 35pts)
BODY
MORALE
AP
WEAPON
CBT PHASE
11
35
3
AK47
4,6,8,10
Pistol (BODY x2) 22% | Rifle (BODY x2 +10%) 32% | Heavy Weapon (BODY x1) 11% |
Spot (100%) | First Aid (40%)| Throw (BODY x2) 22%| Forward Observer (BDY x1) 11%

1x Novice Poacher ((25pts) + WEAPON (10pts) = 35pts)
BODY
MORALE
AP
WEAPON
CBT PHASE
12
35
3
AK47
3,5,7,9
Pistol (BODY x2) 24% | Rifle (BODY x2 +10%) 34% | Heavy Weapon (BODY x1) 12% |
Spot (100%) | First Aid (40%) | Throw (BODY x2) 24%| Forward Observer (BDY x1) 12%

1x Novice Poacher ((25pts) + WEAPON (10pts) = 35pts)
BODY
MORALE
AP
WEAPON
CBT PHASE
14
35
3
AK47
3,5,7,9
Pistol (BODY x2) 28% | Rifle (BODY x2 +10%) 38% | Heavy Weapon (BODY x1) 14% |
Spot (100%) | First Aid (40%)| Throw (BODY x2) 28%| Forward Observer (BDY x1) 14%

1x Novice Poacher ((25pts) + WEAPON (10pts) = 35pts)
BODY
MORALE
AP
WEAPON
CBT PHASE
14
35
3
AK47
3,5,7,9
Pistol (BODY x2) 28% | Rifle (BODY x2 +10%) 38% | Heavy Weapon (BODY x1) 14% |
Spot (100%) | First Aid (40%)| Throw (BODY x2) 28%| Forward Observer (BDY x1) 14%

1x Novice Poacher ((25pts) + WEAPON (10pts) = 35pts)
BODY
MORALE
AP
WEAPON
CBT PHASE
16
35
3
AK47
2,4,6,8
Pistol (BODY x2) 32% | Rifle (BODY x2 +10%) 42% | Heavy Weapon (BODY x21) 16% |
Spot (100%) | First Aid (40%)| Throw (BODY x2) 32%| Forward Observer (BDY x1) 16%

1x Novice Poacher ((25pts) + WEAPON (10pts) = 35pts)
BODY
MORALE
AP
WEAPON
CBT PHASE
17
35
3
AK47
2,4,6,8
Pistol (BODY x2) 34% | Rifle (BODY x2 +10%) 44% | Heavy Weapon (BODY x1) 17% |
Spot (100%) | First Aid (40%) | Throw (BODY x2) 34%| Forward Observer (BDY x1) 17%

1x Novice Poacher ((25pts) + WEAPON (10pts) = 35pts)
BODY
MORALE
AP
WEAPON
CBT PHASE
17
35
3
AK47
2,4,6,8
Pistol (BODY x2) 34% | Rifle (BODY x2 +10%) 44% | Heavy Weapon (BODY x1) 17% |
Spot (100%) | First Aid (40%) | Throw (BODY x2) 34%| Forward Observer (BDY x1) 17%

1x Novice Poacher ((25pts) + WEAPON (25pts) = 50pts)
BODY
MORALE
AP
WEAPON
CBT PHASE
19
35
3
RPG
1,3,5,7
Pistol (BODY x2) 38% | Rifle (BODY x2 +10%) 48% | Heavy Weapon (BODY x1) 19% |
Spot (100%) | First Aid (40%) | Throw (BODY x2) 38%| Forward Observer (BDY x1) 19%

Animals and things that go bump in the night

To add some variety to this game each round that the Special Forces move towards the Poachers they have to roll on the following table:

1d10
Description
1-5
No encounter
6-7
There’s a cobra in front you! No further movement this round.
8-9
You surprise 1d6 Zebra/ Wildebeest, who get up and run away alerting the camp
10
You encounter a young Lioness out hunting
1-3 she moves away
4-6 she stands her ground if players back away she will not attack if players continue forward she will attack Lions do 2d10 damage
7-10 she attacks
A Lioness is treated as an Elite man in hand-to-hand combat against a man doing 2d10 damage per attack. Lions can make all manoeuvre attacks

Night Vision and Night Vision Equipment

What we as human being see at night is a combination of the available light sources and how good our eyesight is. The poachers have lit a large fire that provides a lot of ambient light and it’s a bright moonlight night.

The poachers not on guard near the fire will have ruined their night vision as they have been in a Fire-lit area. They can see 10”(20m) into the dark around them. The sentries are further away from the fire and can see up to 15”(30m) in the dark. The characters will retain this level of vision for the entirety of the game. If players think this will be too tricky to monitor which is which you can ignore the difference and give all poachers 15”(30m).

The Special Forces team night vision goggles can see 250” (500m). Based on the current data available on the AN/PVS-22 night vision scope, a soldier can recognize a standing man in starlight at over 500 meters.

2 comments:

  1. This is really fantastic... And a little spooky. My work brings me across this subject fairly frequently and I have wanted to convert skirmish sangin to take out some poachers ever since I got a copy. I just figured no one else would be interested.

    I must admit, the last thing I expected to see from you guys was a 'mod' on the subject. Great stuff.

    Pete

    ReplyDelete
  2. I was thinking of doing something similar, great work, easily modded for Elephant poaching.

    Jeff

    ReplyDelete