Here at Skirmish Sangin we like to show you that our system can be used for all types of modern conflicts. So here is a free scenario, set in South Africa. Feel free to change where in Africa the game is set and feel free to change the Spec Ops nationality. This scenario was inspired by a documentary on the discovery channel.
US Special Ops briefing:
Last year, 700 rhinos in the Kruger National park were killed
for their horn. The poachers have been turned into armed militias by illegal
consortiums intent on feeding the Chinese market with rhino horn.
As poachers search the park for remaining rhino, your team
has been tasked with finding them, arresting them and, if they put up a fight,
eliminating them.
The South African government has indicated it is completely
behind this mission and has recently changed the law so that there is no
illegality if lethal force is used. However you will have to issue a challenge
for them to surrender.
Yesterday one of your Zulu park rangers found a trail used
by poachers and you have been tracking them ever since. As dusk falls you
finally spot their camp.
You have night vision devices, which should give you the
edge at night. As you set off, out on the veldt you hear the roaring of Lions
as, like you, the pride begins its hunt.
Team Rabobi
The locals call you Rabobi (Zulu for Spiderman) because like
the spider on its web, things just don’t stick to you. They have tried to put
you in prison and Mr Big in Botswana has sent his flash lawyers to get you off
on technicalities or witnesses have been frightened so the cases collapsed.
You and your mob have managed to collect two rhino horns
today that will keep your bosses happy. It’s getting harder and harder to find
the rhino but the money gets better and better as the horn become more scarce. Your
cut of the money from the Chinese will allow you to buy enough cows for your
third wife and live well for a few months.
In the last few months you and your team have been in
several fire fights with the local game wardens and now you and the boys come
prepared. You have a group of 9 men heavily armed with AK47s and one of them
has an RPG. If the game wardens come against you this time you won’t run. This
time you will take the fight to them.
You have lit a big fire to keep the lions away and have
several men guarding the camp. The rest of men laze around sleeping, smoking
and chatting about how they will spend their money.
Table Overview:
This game takes place deep in the bush of the Krueger
National park. This is mainly grassland with pockets of trees and bush. The
area is crawling with animals of many different types most of whom are
nocturnal, especially the Lions. The
table should be flat with odd rises of rocks and trees, possible a water hole
and lost of bush on the table.
Special Forces Team:
Elite Ranger
1x
Elite Ranger ((100pts) + WEAPON (10pts) + ARMOUR (10pts) = 120pts)
BODY
|
Armour
Value
|
MORALE
|
AP
|
WEAPON
|
CBT
PHASE
|
13(15)
|
1d10+4
|
100
|
3
|
M4A1
|
3,5,7,9
|
Pistol
(BODY x5) 75% | Rifle (BODY x5
+10%) 85% | Heavy Weapon (BODY x4) 60%
| Spot (100%) | First Aid (40%) |
Throw (BODY x5) 75%| Forward Observer (BDY x4) 60%
Throw (BODY x5) 75%| Forward Observer (BDY x4) 60%
Elite Ranger
1x
Elite Ranger ((100pts) + WEAPON (10pts) + ARMOUR (10pts) = 120pts)
BODY
|
Armour
Value
|
MORALE
|
AP
|
WEAPON
|
CBT
PHASE
|
15(17)
|
1d10+4
|
100
|
3
|
M4A1
|
2,4,6,8
|
Pistol
(BODY x5) 85% | Rifle (BODY x5
+10%) 95% | Heavy Weapon (BODY x4) 68%
| Spot (100%) | First Aid (40%) |
Throw (BODY x5) 85%| Forward Observer (BDY x4) 68%
Throw (BODY x5) 85%| Forward Observer (BDY x4) 68%
Elite Ranger
1x
Elite Ranger ((100pts) + WEAPON (10pts) + ARMOUR (10pts) = 120pts)
BODY
|
Armour
Value
|
MORALE
|
AP
|
WEAPON
|
CBT
PHASE
|
16(18)
|
1d10+4
|
100
|
3
|
M4A1
|
2,4,6,8
|
Pistol
(BODY x5) 90% | Rifle (BODY x5
+10%) 100% | Heavy Weapon (BODY x4) 72%
| Spot (100%) | First Aid (40%) |
Throw (BODY x5) 90%| Forward Observer (BDY x4) 72%
Throw (BODY x5) 90%| Forward Observer (BDY x4) 72%
Elite Ranger
1x
Elite Ranger ((100pts) + WEAPON (25pts) + ARMOUR (10pts) = 135pts)
BODY
|
Armour
Value
|
MORALE
|
AP
|
WEAPON
|
CBT
PHASE
|
18(20)
|
1d10+4
|
100
|
3
|
Minimi
|
1,3,5,7
|
Pistol
(BODY x5) 100% | Rifle (BODY x5
+10%) 110% | Heavy Weapon (BODY x4) 80%
| Spot (100%) | First Aid (40%) |
Throw (BODY x5) 100%| Forward Observer (BDY x4) 80%
Throw (BODY x5) 100%| Forward Observer (BDY x4) 80%
Poachers:
Rabobi
1x
Average Poacher ((50pts) + WEAPON (10pts) = 60pts)
BODY
|
MORALE
|
AP
|
WEAPON
|
CBT
PHASE
|
16
|
55
|
3
|
AK47
|
2,4,6,8
|
Pistol
(BODY x3) 48% | Rifle (BODY x3
+10%) 58% | Heavy Weapon (BODY x2) 32%
|
Spot
(100%) | First Aid (40%) | Throw (BODY x3)
48%| Forward Observer (BDY x2) 32%
Poachers
1x
Novice Poacher ((25pts) + WEAPON (10pts) = 35pts)
BODY
|
MORALE
|
AP
|
WEAPON
|
CBT
PHASE
|
11
|
35
|
3
|
AK47
|
4,6,8,10
|
Pistol
(BODY x2) 22% | Rifle (BODY x2
+10%) 32% | Heavy Weapon (BODY x1) 11%
|
Spot
(100%) | First Aid (40%)| Throw (BODY x2)
22%| Forward Observer (BDY x1) 11%
1x
Novice Poacher ((25pts) + WEAPON (10pts) = 35pts)
BODY
|
MORALE
|
AP
|
WEAPON
|
CBT
PHASE
|
11
|
35
|
3
|
AK47
|
4,6,8,10
|
Pistol
(BODY x2) 22% | Rifle (BODY x2
+10%) 32% | Heavy Weapon (BODY x1) 11%
|
Spot
(100%) | First Aid (40%)| Throw (BODY x2)
22%| Forward Observer (BDY x1) 11%
1x
Novice Poacher ((25pts) + WEAPON (10pts) = 35pts)
BODY
|
MORALE
|
AP
|
WEAPON
|
CBT
PHASE
|
12
|
35
|
3
|
AK47
|
3,5,7,9
|
Pistol
(BODY x2) 24% | Rifle (BODY x2
+10%) 34% | Heavy Weapon (BODY x1) 12%
|
Spot
(100%) | First Aid (40%) | Throw (BODY x2)
24%| Forward Observer (BDY x1) 12%
1x
Novice Poacher ((25pts) + WEAPON (10pts) = 35pts)
BODY
|
MORALE
|
AP
|
WEAPON
|
CBT
PHASE
|
14
|
35
|
3
|
AK47
|
3,5,7,9
|
Pistol
(BODY x2) 28% | Rifle (BODY x2
+10%) 38% | Heavy Weapon (BODY x1) 14%
|
Spot
(100%) | First Aid (40%)| Throw (BODY x2)
28%| Forward Observer (BDY x1) 14%
1x
Novice Poacher ((25pts) + WEAPON (10pts) = 35pts)
BODY
|
MORALE
|
AP
|
WEAPON
|
CBT
PHASE
|
14
|
35
|
3
|
AK47
|
3,5,7,9
|
Pistol
(BODY x2) 28% | Rifle (BODY x2
+10%) 38% | Heavy Weapon (BODY x1) 14%
|
Spot
(100%) | First Aid (40%)| Throw (BODY x2)
28%| Forward Observer (BDY x1) 14%
1x
Novice Poacher ((25pts) + WEAPON (10pts) = 35pts)
BODY
|
MORALE
|
AP
|
WEAPON
|
CBT
PHASE
|
16
|
35
|
3
|
AK47
|
2,4,6,8
|
Pistol
(BODY x2) 32% | Rifle (BODY x2
+10%) 42% | Heavy Weapon (BODY x21) 16% |
Spot
(100%) | First Aid (40%)| Throw (BODY x2)
32%| Forward Observer (BDY x1) 16%
1x
Novice Poacher ((25pts) + WEAPON (10pts) = 35pts)
BODY
|
MORALE
|
AP
|
WEAPON
|
CBT
PHASE
|
17
|
35
|
3
|
AK47
|
2,4,6,8
|
Pistol
(BODY x2) 34% | Rifle (BODY x2
+10%) 44% | Heavy Weapon (BODY x1) 17%
|
Spot
(100%) | First Aid (40%) | Throw (BODY x2)
34%| Forward Observer (BDY x1) 17%
1x
Novice Poacher ((25pts) + WEAPON (10pts) = 35pts)
BODY
|
MORALE
|
AP
|
WEAPON
|
CBT
PHASE
|
17
|
35
|
3
|
AK47
|
2,4,6,8
|
Pistol
(BODY x2) 34% | Rifle (BODY x2
+10%) 44% | Heavy Weapon (BODY x1) 17%
|
Spot
(100%) | First Aid (40%) | Throw (BODY x2)
34%| Forward Observer (BDY x1) 17%
1x
Novice Poacher ((25pts) + WEAPON (25pts) = 50pts)
BODY
|
MORALE
|
AP
|
WEAPON
|
CBT
PHASE
|
19
|
35
|
3
|
RPG
|
1,3,5,7
|
Pistol
(BODY x2) 38% | Rifle (BODY x2
+10%) 48% | Heavy Weapon (BODY x1) 19%
|
Spot
(100%) | First Aid (40%) | Throw (BODY x2)
38%| Forward Observer (BDY x1) 19%
Animals and things that go bump in the night
To add some variety to this game each round that the Special
Forces move towards the Poachers they have to roll on the following table:
1d10
|
Description
|
1-5
|
No encounter
|
6-7
|
There’s a cobra in front you! No further movement this
round.
|
8-9
|
You surprise 1d6 Zebra/ Wildebeest, who get up and run
away alerting the camp
|
10
|
You encounter a young Lioness out hunting
1-3 she moves away 4-6 she stands her ground if players back away she will not attack if players continue forward she will attack Lions do 2d10 damage 7-10 she attacks
A Lioness is treated as an Elite man in hand-to-hand
combat against a man doing 2d10 damage per attack. Lions can make all
manoeuvre attacks
|
Night Vision and Night Vision Equipment
What we as human being see at night is a combination of the
available light sources and how good our eyesight is. The poachers have lit a
large fire that provides a lot of ambient light and it’s a bright moonlight
night.
The poachers not on guard near the fire will have ruined
their night vision as they have been in a Fire-lit area. They can see 10”(20m)
into the dark around them. The sentries are further away from the fire and can
see up to 15”(30m) in the dark. The characters will retain this level of vision
for the entirety of the game. If players think this will be too tricky to
monitor which is which you can ignore the difference and give all poachers
15”(30m).
The Special Forces team night vision goggles can see 250”
(500m). Based on the current data available on the AN/PVS-22 night
vision scope, a soldier can recognize a standing man in starlight at over 500
meters.
This is really fantastic... And a little spooky. My work brings me across this subject fairly frequently and I have wanted to convert skirmish sangin to take out some poachers ever since I got a copy. I just figured no one else would be interested.
ReplyDeleteI must admit, the last thing I expected to see from you guys was a 'mod' on the subject. Great stuff.
Pete
I was thinking of doing something similar, great work, easily modded for Elephant poaching.
ReplyDeleteJeff