Friday, 12 October 2018

Latest Kickstarter date announced.


Ultracombat is a new ultra-modern ruleset that allows players to play at individual, fireteam or at squad level depending on the scenarios they wish to play. In this Kickstarter, we want to deliver not only a completely new ruleset but also the start of a range of figures to support the rules

Thursday, 19 April 2018

Russians are coming

Oh those Russians....

Ok so I am humming bad Boney M classics but that does lead me nicely to more renders of our up and coming Russian range. This is part of a Kickstarter we are planning for both ultra-modern USA and Russian troops and vehicles. These are all work in progress as you can see us swapping guns and things. We don't have a date yet but we promise to keep people in the loop.









Friday, 30 March 2018

Skirmish Normandy Element Cards

Skirmish Normandy Element Cards

Here is the first look at the game cards, these are used to make play extremely fast. You can create a squad in as a little as 4 cards. I really like the black and white look but will probably play with colour before they are finalised.

The system is 1d20 so you can get an idea of the scores. The icons from left to rights are Spot, Firearms, Melee and finally Save.


Here is the initial idea for the armour cards as well.



Thursday, 29 March 2018

Skirmish Normandy

So I have just started to look at the cover and interior design for the next product Skirmish Normandy or as its now going to be called Normandy - Squad based combat in World War II.

We started off with the logo and developing the brand attributes

 Having worked that to a point where I felt I was getting somewhere I have done a few trial covers.







As I progress into the page and card design I will post other elements up. Still a long way to go but I am getting very excited about this baby.

Tuesday, 6 February 2018

CANCON - Australia's biggest Wargames Con


The Skirmish Sangin Kiwi team made the journey to Canberra Australia for what is Australia's biggest wargames convention. This year it was on the 26th-28th January. As it was a game in a suitcase (actually a couple) we couldn't take the really detailed scenery but as you can see from below we managed our interpretation of the Plausible Deniability mission in the recently released Skirmish Sangin Spec Ops books Plausible Deniability.





Throughout the three days we played the game so many times I am still having nightmares about it :-) However our Aussie mates really took to it and we managed to sell out of the core Sangin rulebook, and Plausible Deniability.

Of course, there was much more than just us their with much gaming and many stores. Some of the terrain made me weep with envy particularly the WW2 tables that were set up. I would love to run our forthcoming WW2 game on this terrain.

Brecourt Manor

St Mere Eglise
 Bocage country

Unfortunately demoing and managing the store meant we didn't get to see or participate in the Con as much as we would have liked. It was still great to meet old friends (Spyros, Jerry) from last year and make new ones this year.

I would heartily recommend CANCON to anyone in the southern hemisphere the atmosphere is brilliant and very welcoming.  The "diggers" sure know how to put on a Con. Also, Canberra is a great place for a visit it's just a 3-hour drive from Sydney. See you all next year. Oh and BTW we will be doing MOAB for the first in Sydney in October.



Thursday, 16 November 2017


ARNHEM

BACKGROUND

As I am sure we have all seen a Bridge to Far and if we are interested in World War 2 then we all know enough about the battle of Arnhem for me not to go into detail. If you are unsure this is a great article on Wikipedia that will fill in the blanks.

Our game begins with our advancing British Paratrooper attempting to advance to the town of Arnhem. Two Jeeps and a 10 man section led the initial advance.

They were part a troop of Reconnaissance jeeps from the 1st Airborne Reconnaissance Squadron. Unfortunately one developed engine trouble (we rolled the lowest initiative 11) so the other pushed on regardless. The Germans, seeing the mass landing, quickly organised a reconnaissance unit of their own in the shape of1 Schwimmwagen and 2 Hanomag Halftracks. 14 men in total.

The concept behind the game is this is a meeting engagement, as both sides rush to complete their mission. The British needed not to be held up and exit off the far side of the table. The Germans needed to hold the British to enable reinforcements to be organised.

The British moved first with one of their Jeeps hounding up the road a full move (24").  They also have a Bren team race uptake position overlooking the road. The Germans push their Schwimmwagen forward followed by one of their Hanomags.

The Schwimmwagen rounds the corner, seeing the closing jeep it dives into cover to try and bring its MG42 to bear. Unfortunately not quick enough and the paired Lewis guns on the jeep rip apart the Schwimmwagen killing all of its crew.

The Hanomag rounds the corner next and opens up on the jeep, but misses the jeep. Unfortunately, for the half-track they also haven't seen the Bren team. This team brews up the Hanomag immobilising it and forcing the men in the rear to run to the building for cover.

Faceoff between the jeep and the Halftrack

Hanomag brews up but the infantry race for cover in the building



The jeep racing seeing the Hanomag brewing up but all of its crew getting out the vehicle takes first left to get out of harm's way.



Two vehicles burning and the jeep racing out of dodge...

The second half-track has been working its way through the farmland and turns up just as the second jeep enters the board.




 The Germans  escaping from the burning half track start to occupy the buildings.





The second halftrack quickly suppresses the 2nd jeep. Suppression is just one of the new elements we are adding into this rule set.


A carefully placed German grenade takes out the first jeep, things are not looking good for the allies. The fighting then became so intense I forgot to take photographs so the end of the battle was not visually recorded. Eventually the allies managed to drive off the second half track but really could make headway against the Germans in the village. The fighting got intense and street by street the battle raged but by the time we had called it the Germans still held half the village and had thus won because they held up the allies advance.


A narrow victory but at this stage in the war they will take any victory they can get. The games was a very intense battle and was enjoy immensely by all the players.


Thursday, 26 October 2017

28mm Russians


The Russians are coming, the Russians are coming...


Well, this is a work in progress, there will be changes I am sure but I was so excited at seeing this chap that I just had to post up the images up here. Our first ultra-modern Russian (28mm). I think he is quite special. We have several more on the way.