So a few people have asked questions on the new Platoon + game, so I thought I would share some of my thinking so far. I must of course emphasis that all of this is a work in progress.
The first thing is that Platoon+ is a working title and the final game may not be released under that name, but it gives us a point of reference moving forward.
Looking at the aims of the game it probably worth listing the core building blocks of the new game.
- The game needs to allow Skirmish Sangin
players to take their characters into playing a larger game, with some
- The rule system will NOT just be Skirmish
Sangin with a few new rules.
- This is a modern rule set for modern
warfare both symmetrical and asymmetrical; it is NOT based in Afghanistan and
can be used to model any current or future conflict.
- The game smallest unit can change depending
on the size of the game player want to play. What do we mean by this, well if
players want to play a platoon sized game the smallest unit will be a fire team,
if they want to play multiple Platoons the smallest unit type would be a squad.
It may be possible to play this game with the smallest unit being an
- Miniatures will be based singularly but the
larger the game becomes the more abstract the game system will be come, as it
needs to handle bigger numbers.
- The game must be easy to play and learn and players with 2 platoons per side should be able to play a game in about 2.5 hours.
So those are some big building blocks on which everything will hinge. Below are some images of working platoon sheets. They are a work in progress but the idea is a single page should represent a platoon and everything the players need to will be on that page.
Above is a basic US army Platoon
Above a Taliban unit - note the difference in command dice
Above French Foreign legion Platoon, avery different make up.
Below is the first look at armoured platoons
All images are subject to Copyright to Radio Dishdash Publishing
Currently we are experimenting with using 1d20 instead of 1d100. While I love 1d100 for granulation in Skirmish Sangin, as the number of troops gets bigger, it becomes increasingly necessary to loose that granulation without loosing the spirit of the game.
We are also looking at command dice, command dice gives the unit their Action Points (AP). The larger game is predominantly about command and control.
So thats just a few little things to show you some of our thinking.