Call to Arms, Wellington New Zealand - 16/17 August 2014
Firstly our apologies to all those who read this living in places other than New Zealand, we realise its frustrating to read about event you can't attend (Of course if you can get here, you can play, we'll make sure of that) but as other events happen globally we will put that information out - Colin
Introduction:
Welcome to the first Skirmish Sangin competition. Our aim is
to provide a narrative competition, the over arching scenario called “Operation
Civilisation” this has ISAF trying to dislodge the Taliban out of the green
zone, a contested area somewhere in the Helmand province.
The success or failure of this mission will be decided by your
results as commanders on the ground with your results contributing to the
success or failure of the ISAF mission. Narrative elements will come into play
and we will work hard to make this competition as much fun as possible. This is
the player’s pack, which will contain important information; specialist rules
and any other additional information we think may be useful.
Overview:
All current forces - so that's all forces listed in Skirmish Sangin
and Sangin Despatches no.1 are allowed.
A short note on force
building
Skirmish Sangin is a narrative based game and while the
rules will allow someone to turn up with 16 Novice Taliban all armed with RPG’s
(16x25 = 400pts + 16x35 = 560pts for a total of 960pts) this is not in the
spirit of the game and the force will be refused.
This competition is not for players who want to win at all
costs but for players who want to have fun both winning and losing, and who
bring forces that accurately reflect the battlefield of modern Afghanistan.
Each player will be asked to develop two forces:
- An ISAF force
- A Taliban/Insurgent force
If you could indicate which of the two is your preference
for the tournament we will try to accommodate your first choice as much as
possible. We will have spare miniatures available for those who do not have an
alternate force.
Each force can be up to 1000 points each and cannot include
any off table or advanced rules elements; these will be allocated for at the
beginning of each game, depending on the narrative.
All forces must be WYSIWYG, your miniatures need to
accurately represent the primary weapon that the figure is using and must be painted.
ISAF players must adhere to ISAF structures for their Fire-team
and the Taliban are limited to 3 RPGs per force. Please note that all character
BODY rating will be rolled before the start of the competition on Saturday
morning.
All forces must be submitted at least a week prior to the
event for approval.
If you also have suitable Afghanistan terrain that we could
use for the weekend, please let us know.
Registration and Cost
See Wellington Warlords website:
How will the competition run?
The competition is limited to 10 players and each player
will play 5 games over the weekend with either their Taliban or ISAF force.
The results of your games will decide the success of Operation
Civilisation. Craig and I will be
updating you before each game and throughout the day on the availability of off
table assets.
As each game will be scenario based, in some instances the
different tables will interact with each other e.g. a mortar fired on one table
may well hit on another table. Requests for a MEDEVAC chopper may be delayed if
the chopper is already rescuing someone on another table. The idea is that each
game forms part of the battlefront and have the issues for each commander dictated
by the overarching battle.
Scoring
Games are scored by the victory points earned per game, with
all victory points going towards the ISAF and Taliban totals. At the end of the
final game the side with the most total victory points will decide the success
of Operation “Civilization”.
Players will also have an opponent score card and these will
confidential and handed to the referees.
Score
|
Description
|
0
|
Your opponent more than occasionally displayed behaviour you would
classify as borderline cheating and was not what you expected to face when
playing a narrative game. The
opponent played against the narrative, e.g. moving figures towards unseen
opponents, were argumentative or unpleasant to play against
|
1
|
Your
opponent's behaviour clearly detracted from your ability to enjoy the game. They refused
to resolve rules disputes amicably or displayed an unsavoury attitude
throughout the game - whether too much gloating when winning or too much
bitterness when things didn't go their way. PLEASE NOTE calling over an Umpire
for a rules dispute is regarded as an amicable outcome and should not be
punished.
|
5
|
Your opponent gave you a decent amicable game or better
Your opponent was essentially in
line with, or exceeded your expectations of another player's behaviour. Rules
queries were decided amicably. Nothing they did detracted from your ability
to enjoy the game, other than maybe having beat you but you can hardly hold
that against them...
|
We expect all of the games to be scored at a 5, people
should come to the games wanting to enjoy the game with their opponent and roll
some dice. At the end of the day, this is toy soldiers; we are here to have
fun!
There will be a number of prizes,
which will be based around the narrative aspects of the campaign, rewarding
those who are really getting in to the narrative of the games.
What you need to bring
Any gaming material that you require to play, including:
- Your army!
- At least two copies of your Army Roster
- Pen and paper
- Main Rulebook and Sangin Despatches No.1 if relevant
- Tape measure
- Some d10 and d6
·
We also recommend you have a set of tokens, and
a copy of the grenade template
Time table
Saturday 16th
August
9.00am – Briefing
9:30am – 11.30am Round
1
1.00pm – 3pm Round
2
3.30pm – 5.30pm Round
3
Sunday 17th
August
10.00am – 12.00am Round
4
1.00pm – 3pm Round
5
3.30pm Prize
giving
Still looks Pretty cool to me, Hope the event is a great success.
ReplyDeleteThis comment has been removed by the author.
ReplyDeleteNo doubt it will be a great success!
ReplyDeleteI am keen!
ReplyDeleteAlthough, that probably counts me out of some of the planning process, but it will be very good!