This blog is to support the Skirmish Sangin Community. Its where we will share our thoughts, After Action Reports and additional information to make playing the game an even better experience.
Showing posts with label Skirmish Sangin Blog. Show all posts
Showing posts with label Skirmish Sangin Blog. Show all posts
Tuesday, 17 December 2013
28mm Kiwi's and Australians
Its with immense pleasure we announce our complete range of 28mm Kiwi's/Australians sculpted by eBob and cast by Eureka. These two sections include everything you need to take the battle to the enemy.
Remember we did them first people :-)
Friday, 13 December 2013
Sangin Despatches Photoshoot today
Huge day of hard work today on the Sangin Despatches No. 1 Photoshoot. Here you can see Craig (left) and Pooch ( right setting up between shoots).
Craig and Pooch have been working hard for weeks building beautiful terraina nd Painting hordes of figures while I have been working with the editor, putting the finishing touches to the articles and designing the book. We are nearly there folks.
This time instead of building one table we have gone for modular buildings, see a new one front left and an old one chopped out of the last table and re-purposed and in the background our very good friend Rays buildings that he leant us of the shoot.
Here the two of them, many hours later, setting up and rural shot.
ISAF patrol crossing the river.
None of our books could have been possible without my very good friend and work colleague Neil Pardington lending us his top notch camera equipment and lights. Neil we could do it without you.
All of our books are an amalgamation of people working very hard, from editors, article writers, fact checkers and people who lend us their kit for the photoshoots the are very generous with their time for which we cannot thank you enough.
Sangin Depatches No.1 should be on sale very early in January.
Craig and Pooch have been working hard for weeks building beautiful terraina nd Painting hordes of figures while I have been working with the editor, putting the finishing touches to the articles and designing the book. We are nearly there folks.
This time instead of building one table we have gone for modular buildings, see a new one front left and an old one chopped out of the last table and re-purposed and in the background our very good friend Rays buildings that he leant us of the shoot.
Here the two of them, many hours later, setting up and rural shot.
ISAF patrol crossing the river.
None of our books could have been possible without my very good friend and work colleague Neil Pardington lending us his top notch camera equipment and lights. Neil we could do it without you.
All of our books are an amalgamation of people working very hard, from editors, article writers, fact checkers and people who lend us their kit for the photoshoots the are very generous with their time for which we cannot thank you enough.
Sangin Depatches No.1 should be on sale very early in January.
Thursday, 28 November 2013
ADVANCED TO CONTACT
This AAR is a play through of one of the new scenarios that will feature in our next book Sangin Despatches.
The battlefield
Overview:
As part of a big push into the green zone, your platoon has been ordered to advance to contact. Your platoon is to follow the canal north isolating and arresting the enemy. If that is not possible they may use lethal force against the insurgents.
Over the Bowman (British radio system), another platoon has a 5-meter contact and chases off the Taliban after a serious firefight. The Taliban retreat and are heading away from the battle, unfortunately right into the path of an ISAF blocking force.
ISAF Briefing
This game can be played as two individual battles with separate sections or one large battle.
ADDITIONAL RESOURCES:
On a roll 1-5 on a 1d10 off-table snipers may be deployed.
USMC Patrol
The USMC Patrol is based on the platoon attributes shown previously. 1 and 2 Section are each assigned a blocking task with the reserve being as shown below.
Let Battle begin
This was a battle between Pooch and I, Pooch had brought his USMC and I was fielding the Taliban. My small group only had one heavy weapon and RPG and came on the board running only to slow down to a walk when they realised all was not as it seemed.The US moved to secure the high ground (building roof tops) and act as a blocking force to stop me getting off the board.
The marines continue to move men into position while still trying to spot the Taliban. The Taliban are easier to spot as they are running but initially the US are failing their rolls. This is looking good.
Finally the dice gods show their sympathy and the US spotting works and they open fire.
First casualty inflicted by the USMC. The damage roll a 10. A badly wounded man. The Taliban next to him is left to take a morale test (red counter) having seen the effects of the American fire.
A Taliban and US 203 gunnar exchange gunfire through the hedge. He is too close to use the UGL.
The Taliban hit the American but roll double 1’s for damage, a disaster. The return fire scratches one Taliban. More marines drawn onto the board by the sound of gunfire.
Although the US have blockers in the way, the Taliban have to make a decision, to try and exit the board to gain points or fire their RPG… after a brief discussion Abdul and Abrahim make the decision to run and I believe I have two easy victory points.... but Pooch, always a crafty fighter, declares snap fire from his blockers. The two of them roll to hit taking the -30% for snap fire in account and miss. Two Taliban victory point for me as my guys exit the board.
Meanwhile in the middle of the table a brief hand-to-hand battle starts but after several combat phases there can only be one decision, the marines superior skills win out. Scratch one Tally.
The US continue to man the building heights taking fire but the medium cover and kneeling saves them time and time again.
The Taliban move on the left and try to outflank the Americans.
On the right hand side the Taliban twins (They both have BODY 14), dig in and begin to give the advancing Americans a whole lot of hurt.
The battle rages with one of the Americans is taking hit after hit from multiple Taliban (Remember my earlier article about massing fire on one man, we'll it only works if Pooch stops making his 1d10+4 armour saves). His guy is slightly wounded but keeps bring the fight back to the Taliban.
All of those red markers each one give -10% to his morale after the first one and he still makes the roll. I think Pooch has John Rambo on his side.
The fighting gets down to some serious hand-to-hand. Pooch will do anything to stop the Taliban getting off the board.
At this point I could see the writing is on the wall for the Taliban, I have managed to kill several Americans but can't get through them to get my victory points, I mean men, off the board.
Eventually numbers overwhelmed the Taliban with this chap surrendering. he is quickly in the plasticuffs and is lead away.
In conclusion
It was a tough fight that early on seemed to be going all the Taliban’s way but then the slower Americans started to appear and block the bolt holes. The US defence slowed the Taliban advance by shear weight of fire. Eventually the Americans managed to grind out a win.
It was at this point we remembered that Pooch had rolled at the start of the game and got an off-table sniper, guess that sniper was kind of busy and missed all the excitment.
Saturday, 23 November 2013
Force Creation Reference Sheet
To help speed up creating a new force we have created a Force Creation Reference Sheet. See the image below, these is also a link at the bottom of the page so you can download the PDF.
It includes all the troop types and how to calculate their skills as well as what experience packages you can buy.
You can download the PDF here
It includes all the troop types and how to calculate their skills as well as what experience packages you can buy.
On page two it has a full list of the main weapons, they damage range and costs as well as the cost and protect provided by body armour and finally it shows the cost of vehicles and what assets are available to both ISAF and Insurgents and their associated costs.
Saturday, 16 November 2013
WELCOME TO THE ALL NEW SKIRMISH SANGIN BLOG
Doesn't time fly, when yo are having fun. We launched SKIRMISH SANGIN on 1st January 2013 and what an exciting last eleven months its has been.
We have demoed games at Call to Arms(WLG) NZ Nationals (WLG), and CONQUEST (CHCH) this year and hope to do much more next year.
We have met and played games with some terrific people who have made writing and playing this games a huge amount of fun.
Full production our our first 16 Kiwi/Australian 28mm figures has now began with sculpting by the eBob and production by the excellent Eureka Miniatures.
Unfortunately its not been all laughs, with major illness pushing production back, we have delivered less to you the fans than we would like. In a hopes to rectify this, we are about to release SANGIN DESPATCHES No.1. The first of our planned support books that at this stage contains 8 different scenarios, 4 ORBATS and numerous articles on strategy and tactics of the modern battlefield. All written by real soldiers, so we are getting the information right from the horses mouth so to speak. We are just waiting for the photography and then its good to go.
So its fair to say things are alive and jumping in the SANGIN camp and now we launch our blog in an effort to help support the community even more. So we would like to thank everybody who has helped, especially those of you who have, or are currently, serving in the armed forces around the world and who took the time to write to us and tell us how much you like the game as well as offering us much support and additional information.
cheers
Colin
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