Friday, 13 May 2016

Foggy Morning

For our usual Thursday night game we decided to play an old scenario from Sangin Despatches No.1, why well mainly because Ray had finally built his Airfix Jackal so we need a game that could show it off to its best.


The premise of the game is:

Overview 
The local Taliban group is being pressured to make a successful strike against the ISAF forces by their immediate superiors. They have been ordered to make an attack on the highway that runs North-South through this area of Helmand. 

Taliban Briefing 
The Taliban group decides to lay two IEDs along the highway and lay an ambush further along on both sides of the road. The IEDs were placed the previous night and set up to work off a TV remote. All they need to do is press the button. 

On the day of the attack it’s foggy and bitterly cold. The Taliban move to their target areas early and begin the watch on the road. There is little real cover and they make the best they can of what’s available. They sit waiting for their spies at the local truck stop to tell them when any ISAF vehicles leave. 


ISAF briefing: 
A Jackal, 2x Technical (we used a snatch Landrover because I forget the second technical) and Trucks are travelling in convoy between FOBs. After a brief stop to refuel at the truck stop the vehicles continue their journey. In each technical are six Afghan National Police (ANP) officers (Four in the back and two in the cab). The Jackal has a four UK Para advisers plus a driver. One of the advisers will be manning the vehicle-mounted 12.7mm HMG.

The Taliban lie in wait, its a very foggy morning so the maximum spot range is 12" and we use the -50% night rules to reduce players ability to spot. This made hitting anything hard for both sides.


The Jackal drives over the IED but no bang, unfortunately the next vehicle, the first technical, is blown sky high by the IED killing all the crew. Immediately the Jackal stops and tries to spot where the RPG was fired from. They see the Taliban hiding but the return .50 cal fire misses.


The Taliban now take aim at the side profile Jackal with their their RPG. There is a smattering of small arm but no further casualties for the convoy. How can they miss?


The words are not out my mouth when the RPG does miss but not by much and the crew are showered with DZ shrapnel but only 1 man take a minor word for 1 point, everyone else makes their body armour rolls.

The driver in the truck isn't stopping and pulls off the road to avoid the contact and keep going, while the second technical races forward, you can just see it in the background if you look carefully.


 The Jackal starts getting targeted from all the small arms fire but the fog and the bad rolls means they just stacking morale markers.


Finally three of the crew debus from the Jackal and move away from the vehicle. The main gunner continues to fire away but keeps missing the Taliban. Some appalling rolls on my behalf.


 The truck driver races a head not stopping.


Finally the Brits gather enough courage and charge the Taliban line which steadily crumbles under them. Their superior skills are brought to bear and the Taliban lose a lot of casualties in one round. The second technical not shown now also debused and its ANP make short work of the other Taliban force (unfortunately those pics didn't come out). At this point we called the game and it was a narrow victory for the ISAF.

It was a good close fought game, which went backwards and forwards between the activations with only the last two combat phases defining the win.

Many thanks as always to the Hutchinson's for all their kit and their great enthusiasm to play. I hope you guys all enjoy this AAR. We had a lot of fun playing it.

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